Highly skilled in logical and analytical thinking, with 12 years of experience in modeling and texturing. Proficient in translating concept drawings into 3D models with accuracy. Experienced in detailed digital sculpting using ZBrush and effectively integrating models back into Maya in lower-resolution form. Specializes in hard-surface texturing techniques, utilizing multiple layers to achieve realistic visuals while optimizing smaller textures. Proficient in creating normal and displacement maps using Photoshop and ZBrush. Well-organized and meticulous in project management, with a strong attention to detail. Capable of conceptualizing and showcasing original design ideas.
Maya,Mari,Substance Painter,Photoshop,Zbrush,Houdini,Nuke